In Arc Raiders, farm Emperor blueprints by checking the Emperor first on a Frigate run, clearing the encounter, and extracting after a short cache sweep. While farming remains the direct route, ARC Raiders Items offer an alternative to spending every session on material runs.
Set the route before entering Frigate
Update 2.3.0 changed the emphasis of Emperor loot, so a route built around earlier material and blueprint expectations may no longer pay off as well. The supplied patch details do not establish exact drop rates or guarantee a particular blueprint at any difficulty.
Check your current Souls Offering stage before committing to a long run. Souls Offering is a separate progression track: its objectives and packages can require actions beyond an Emperor kill. If one raid can finish a stage with a valuable package, put that objective ahead of an uncertain blueprint drop.
Bring the defensive equipment that already keeps your clears stable, including Heavy Shield or mobility tools if those are part of your usual setup. Reconsider expensive consumables when they do not save enough time to justify their crafting cost.
Run the blueprint loop
Use the same normal progression difficulty for your first two clears so the results are easier to compare. Keep a short note outside the client rather than judging the revised loot table from a single raid.
Check the active Souls Offering stage and identify any objective close to a turn-in. Decide before entry if that objective takes priority over the Emperor route.
Enter Frigate and check the Emperor spawn state first. In a group, assign one player to call the spawn state and another to confirm the Offering objective state.
Clear the Emperor with the group together. Players who split for nearby caches should return before the encounter rather than continue a separate sweep.
Collect the Emperor loot, then visit the planned nearby caches. Limit the sweep to two cache rooms, or one on a shorter solo or duo route.
Extract with the loot and any completed Offering objective. Repeat once at the same difficulty and record the materials and blueprints received.
After extraction, check the loot you brought back and review the Offering stage for progress or an available turn-in. An Emperor kill alone is not confirmation that an Offering objective is complete; verify each track separately before starting the next raid.
Two clears provide a starting point, not a reliable drop-rate estimate. If a blueprint is still missing, a higher difficulty may be worth trying, but its availability there is not guaranteed by the supplied loot details. Compare the extra time and consumables against the value of a safer clear.
Protect the rewards you earn
Extract once the Emperor loot and planned caches are secured, unless an Offering objective specifically needs another room. Extending a successful run for common scrap puts both the encounter loot and carried event resources at risk.
Keep Emperor materials needed for Firework or Offering crafts ahead of low-value scrap when sorting the stash. Set blueprint fragments aside during cleanup, and check what each fragment is used for before salvaging anything. The supplied details do not confirm that older fragments changed recipes, so do not discard them on that assumption.
If a teammate is lost before the Emperor, decide promptly whether the remaining group can finish safely. A reset may cost less time than pushing a weakened group through a long encounter and losing the carried rewards. For solo or duo sessions, use the shorter Emperor, one-cache, extraction route instead of copying a full-group sweep.
Before the next session, review the current Offering stage and your last two loot notes, then choose the shortest route that protects the nearest turn-in. If considering ARC Coins, check what you actually need before committing resources, and return to the Emperor loop with a clear extraction point.
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